Course Design
Guidelines
These guidelines are specific
to the
type of courses that WPOC would have at its events. The
characteristics of all advanced courses are the same; the advanced
courses differ only in terms of distance, completion time and number of
controls. WPOC does not normally offer more than two advanced
courses. Completion times for the courses
refer to the winning times - if the winning times are
greater than the guidelines, the course is probably too long.
General
Notes (for ALL courses)
-
All control locations must be at
a distinct feature shown on the map.
Placing a
control somewhere in the middle of the forest or placing a control
along a linear feature (e.g. path, stream, fence) but not at a distinct
location (such as a junction or bend) is not allowed. The
only exception is when the linear feature is very short so that both
ends are visible from the middle.
- Use positional
controls to get a competitor
to a location which will allow you to anticipate the route choice(s) to
the following control. This is useful for avoiding impassable
features
(lakes, cliffs, restricted areas).
-
Put one water stop on a
course for each 2.5
km to 3.5 km of course length. This would mean that Beginner
(White) courses
do not need a water stop; Yellow courses may need one; and other
courses
definitely need at least one.
-
If the same control is to
be used on more
than one course, try to make arrival and departure directions different
for the different courses. The GO control (last control on a course) is an
exception.
-
All control flags should
be hanging about waist
high and not obscured by brush or obstacles. It is fair to
hang a
control flag on the far side of a feature for advanced courses but not
for beginning
courses - the control description should reflect where the control flag
is placed.
- Avoid having "dog
legs" in a course; that
is, situations in which the entry to and departure from a control point
form an acute angle. Having such a situation may cause some
orienteers
to leave a control in the exact opposite direction from which they
arrived at it. This effectively may show another orienteer
who sees
the departure where the control flag is.
-
Try to make sure control
flags are placed in the
exact center of the circled feature on the map.
-
Try to keep the climb on
each course less
than 4% of the course length. Climb is measured along what the
course
designer regards as the optimum route and counts all contours crossed
while
going uphill. The 4% is a goal not a
requirement; some terrain will make meeting this goal almost impossible.
Beginner (White)
Course
Distance:
1.5 km to 2.5 km
Completion time: 30
to 45 minutes
Controls: 5 to 9
-
All controls should be
accessible using handrails
(trails, streams, edges of cleared areas).
-
All control features
should be on or very
close to the handrail.
-
Controls should be
hanging so that they are
visible from an attack point that is on the handrail.
-
Try to avoid having
controls from other courses
where competitors on the Beginner course can see them.
- Try to keep each
leg so there is only one (at most two) decision points along the leg.
-
No control should require
taking a bearing to find;
the first few should be especially easy.
-
In general, it is hard to
make a Beginner Course
that is too easy for first-time orienteers.
Novice (Yellow)
Course
Distance:
2.5 km to 4 km
Completion time: 45
to 60 minutes
Controls: 6 to 10
-
All controls should have
attack points which
are accessible using handrails.
-
Control features should
be within 100 meters
of an attack point.
-
Some legs should provide
the competitor an
opportunity to take a more direct route to the control if s/he chooses.
-
Some legs should provide
route choices which
involve using different handrails.
-
All controls must have
a catching feature
to deal with overshooting.
-
There should be at least
a few opportunities
to use the compass; however, it should be possible to complete the
course without taking a bearing.
Intermediate
(Orange) Course
Distance:
4 km to 5 km
Completion time: 60
to 80 minutes
Controls: 7 to 12
-
Control features should
be within 200 meters
of an attack point.
-
Some legs should require
use of a compass
bearing, even if it is only for a positional control.
-
Large or distinctive
features should be chosen
for controls.
-
All controls must have a
catching feature.
-
There should be a mixture
of using handrails and cross-country
navigation.
Advanced Short
(Brown) Course
Distance:
3 km to 4.5 km
Completion time: 45
to 60 minutes
Controls: 7 to 12
See Green for the
characteristics.
Advanced
Medium (Green) Course
Distance:
4.5 km to 6.5 km
Completion time: 50
to 75 minutes
Controls: 8 to 14
-
This is an advanced
course; participants can be expected to be able to use all
orienteering skills.
-
Route choice should be
emphasized - design
the legs so the competitor must choose between alternative routes.
-
Controls may be placed on
large or small features;
however, once the competitor reaches the feature, the control flag must
be visible.
-
A variety of features
should be used; some may be subtle such as a shallow reentrant or a
broad hill top.
-
Avoid using poorly mapped
areas - advanced
competitors are use to having the map agree with the terrain in detail.
-
Try to make trail running
an unappealing route
choice for most legs.
- Try to avoid placing controls in an area that is so complex or dense with vegetation that finding the control involves luck.
Advanced Long (Red)
Course
Distance:
6 km to 8 km
Completion time: 60
to 90 minutes
Controls: 10 to 20
See Green for the
characteristics.
Advanced
Very Long (Blue) Course
Distance:
7 km to 12 km
Completion
time: 90 to 120 minutes
Controls:
12 to 24
See
Green for
the characteristics.
Score Course
Distance:
Not usually specified (optimum
routes should be 5 km to 8 km)
Completion time:
Either 60 minutes
or 90 minutes
Controls: 12 to 18 or more
-
Make some controls easy
and some difficult.
-
Avoid placing the
controls so that the optimum
route is obvious.
- Do not number the
controls in a way that suggests a route.
-
Have an optimum route in
mind so that you
can anticipate the direction of approach for each control.
-
Place controls in
a widely scattered
pattern over the map area being used.
- Control values may be assigned equally or using a variety of assigned values.
- Lateness penalties are at the disgression of the course designer.
- Try to anticipate possible
approaches to each control so that legs that would be difficult because
of vegetation or marshiness are not the only reasonable choice.
- If the score
course is limited to a specific skill level such as beginner
or advanced level, the design guidelines for that level should be used
in determining control placement.